Whilst the name might seem odd, Moonsoon is the name we came up with accidently whilst trying to find a new name for our team. We had some of our team looking and searching for name ideas when 'Monsoon' appeared and one of our team members read the word incorrectly and gave us 'Moonsoon'. After a team vote, through many rounds and names, we settled on Moonsoon Games, or Moonsoon for short.
Since our first year as a team we took on new members and are working on our main IPs second chapter. Whilst also trying to give back to they people who love playing our games. Everytime to start development we think of how we can make a game people can enjoy in many different ways. After a successful first year together as a team we couldnt wait to get started on continuing our work, especially after the Falmouth University EXPO, where our studio and game recieved an honourable mention from Fall guys creators, MediaTonic.
Every now and again we like to take a break from working on our main projects to participate in Game Jams, whether they are held local to us or globally. Not all of the team chooses to take part but those that do get to work on new skills and have a little fun over the course of a few days
Jack is the interface and experience programmer for the team and is currently the project lead for the Corruption of Arcana
Matthew is one of our programmers who like to dwindle in the dark side of the code base focusing on more indepth systems to further improve the mechanics of our games
Sean is our Lead Artist and director of the 2D art team and is responisible for making art styles match and directing the how each piece of art fits into our games
Abbie is our resident UI artist, working on every interface in our games to create a cohesive and stylized UI for everyone to enjoy
Adam was our original 3D artist and likes to branch our from 3D into the paths of 2D textures and VFX
Alex is our 2nd 3D artist and has come to focus more on buildings and modular assets as well as looking at hand drawn 2D textures
Emi is the newest member of our team helping to flush out our 3D department and is there to help us create even better looking games
Tiago is the teams systems designer, always finding new ways to improve the basis of our games and looking to build upon the foundations already in place
Find us on many different social platforms talking about lore from our games, updates and team news